I've completed a few of From Softs souls games and sekiro is not really souls bourne but it's still difficult. But your ranged attack is basically like throwing marshmallows. Some ranged, melee, boss charging at you. Again this would be fine if every boss instance was just a boss but 10 enemies aswell. Basically making this game a 0 room for error type deal. Which is fine but getting hit once by a boss is either 1 or 2 hit death. Healing items in this game are basically non existent and it relies more on not getting hit at all.
Crosses what restore the prosthetic arm are a bootable and not restoring with the bonfire is stupid. By then you can just work out where it would take you anyway.
You mite get the odd useful one but you'll skip over these because you have to select loads of useless ones to find the useful ones. This leaves you with empty remnants of people just running round in a circle as if they were trying to work out what it does. Remnants weren't their at launch at so people just turn them off. They go on for a boringly long time and it's the same from start to finish. Bossing in this game just isn't that fun. It's just got so many hateable aspects for what could have been a much better game. Must have been a dry year for games for this to get game of the year.