To activate the bump map, select Enable in the Bump Mapping options of the texture shader's property editor. If you have a render region open, you will notice that the texture has been applied to your object.
You can choose from available image clips or createĭefine a texture projection for the texture (by clicking New) or use an existing texture projection from the Texture Projection If you chose the Image file, select an image clip to use as a bump map. The selected texture's property editor appears. Select one or more objects to which you want to apply a bump map.Īpply a texture shader to the object, group, or hierarchy by choosing Get Texture.